Greger Sundin (1977-)


A Matter of Amusement: The Material Culture of Philipp Hainhofer's Games in Early Modern Princely Collections

the material culture of Philipp Hainhofer's games in early modern princely collections

Sundin, Greger | A MATTER OF AMUSEMENT: THE MATERIAL CULTURE OF PHILIPP HAINHOFER'S GAMES IN EARLY MODERN PRINCELY COLLECTIONS : the material culture of Philipp Hainhofer's games in early modern princely collections


BoklivArtikelnr: 9789151310459

Boken utforskar hur spel integrerades i konstkabinett under tidig modern tid, med fokus på Philipp Hainhofers relation till spel och deras materialitet.

  • Utforskar spelens roll i Hainhofers konstkammare.

  • Analys av materialkultur och speltypers design.

  • Utgiven som danskt band, 2020.

Typ av bok:
Ny
Pris:
REA-pris263 kr

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Bindning: Danskt band

Bokförlag: Acta Universitatis Upsaliensis
ISBN: 9789151310459
Bokserie: Figura Nova

Omfång: 240 s.
Språk: Engelska
Utgivningsdatum: 2020-12-11

Förlagets information

Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647) and this ludic category was included in most of his art cabinets. It offered amusement as part of an overall ambition for the cabinets to be of both service and use. Board games, dice, packs of cards and games of both chance and skill represented many of the various game types of their day, while constituting a material taxonomy of games. The encyclopaedic ambition of a Kunstkammer is apparent, and games provide an insight into courtly practices of the early modern period.

This thesis investigates Hainhofer’s relationship with games through the materiality of the extant games of his art cabinets – board games, playing cards, miscellaneous games and games paraphernalia. Via a material culture studies framework, it sets their design in a late Renaissance context while also examining how contemporary game practices influenced game design and use. Further, the games, their placements within the cabinets and other associated material traces are used to reconstruct original, now lost, games and how they would function in an art cabinet.

It further explores the progression of Hainhofer attitudes towards games over a period of more than thirty years, and devises the hypothesis that he, to a certain degree, formed, rather than conformed to, the taste of his patrons and clients in terms of games. Games were evidently required by Hainhofer to be at the inventive and artistic forefront, just as important as technical, scientific, natural or colonial discoveries would be to any Kunstkammer owner.

Games were important to the Augsburg art agent Philipp Hainhofer (1578-1647) and this ludic category was included in most of his art cabinets. It offered amusement as part of an overall ambition for the cabinets to be of both service and use. Board games, dice, packs of cards and games of both chance and skill represented many of the various game types of their day, while constituting a material taxonomy of games. The encyclopaedic ambition of a Kunstkammer is apparent, and games provide an insight into courtly practices of the early modern period.

This thesis investigates Hainhofer’s relationship with games through the materiality of the extant games of his art cabinets – board games, playing cards, miscellaneous games and games paraphernalia. Via a material culture studies framework, it sets their design in a late Renaissance context while also examining how contemporary game practices influenced game design and use. Further, the games, their placements within the cabinets and other associated material traces are used to reconstruct original, now lost, games and how they would function in an art cabinet.

It further explores the progression of Hainhofer attitudes towards games over a period of more than thirty years, and devises the hypothesis that he, to a certain degree, formed, rather than conformed to, the taste of his patrons and clients in terms of games. Games were evidently required by Hainhofer to be at the inventive and artistic forefront, just as important as technical, scientific, natural or colonial discoveries would be to any Kunstkammer owner.


A Matter of Amusement: The Material Culture of Philipp Hainhofer's Games in Early Modern Princely Collections av Greger Sundin hittar du under Möbelkonst inom Konsthantverk | Antikviteter i huvudkategorin Humaniora.

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Vanliga frågor om A Matter of Amusement: The Material Culture of Philipp Hainhofer's Games in Early Modern Princely Collections av Greger Sundin

Boken handlar om hur spel var centrala i konstkabinett under tidigmodern tid, med fokus på den tyska konstagenten Philipp Hainhofer och hans relation till brädspel och kortspel.

Boken riktar sig till läsare intresserade av materialkultur, tidigmodern historia och spelens roll i sociala praktiker.

Boken är ett danskt band, publicerad av Acta Universitatis Upsaliensis, omfattar 240 sidor, är skriven på engelska och utgavs den 11 december 2020.

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